Every time you see or hear something, you're desperately seeking the shadows or a hiding place, never knowing whether the footsteps you're hearing are an illusion or a genuine threat.ĭuring our play test it did seem like there were too many noises that lead to nothing, which could lessen the feeling of tension if you end assuming hearing a noise means there won't be any danger. You'll have to be thinking outside the box to outwit your enemies. The most you could hope to achieve is to sting them a bit by lobbing books in their direction, but it's not going to do anything more than just give your position away and hasten your inevitable death. If you come across a hostile entity, you have to run away and hide. Take away our ability to resort to violence and we're helpless, which is why Amnesia doesn't have weapons.
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